Why Weapon Balancing Is So Hard for Game Developers
Let’s be honest—we’ve all had that one moment in a game where we scream, “HOW is that gun not nerfed yet?!” Whether it's an assault rifle with laser-beam accuracy or a shotgun that turns corners like it has homing ammo, it feels unfair . So naturally, we blame the devs. But here's the twist: weapon balancing isn't as simple as flipping a few numbers on a spreadsheet. It's a constant tug-of-war between fun and fairness, strategy and chaos. And the deeper you dive into it, the more you realize—it’s a nightmare puzzle that never stops shifting. So why exactly is it so difficult? It’s Not Just About Damage Numbers Most people think balancing a weapon is just about tweaking stats. “Just reduce the damage by 5!” sounds like a solution until you realize that tiny tweak breaks three other things in the game. A slight damage drop could mean: That weapon no longer secures a one-hit kill in clutch moments. It forces players to switch loadouts, shaking up entire team dy...