The Birth of Something Big.
As a gamer myself, I’ve played countless games, yet there’s still no end to it. Right now, millions—maybe even billions—of games are scattered across the vast corners of the World Wide Web, waiting to be downloaded and explored. And if you think about it, many of these games exist in different versions—some nearly identical, others slightly modified.
But what about the classics? Ever wondered what the first game ever was? Not board games like chess or ancient physical games—those are still being uncovered by historians. I’m talking about video games, the kind that paved the way for everything we play today.
You might have played Clash of Clans, Free Fire, Mobile Legends, PUBG Mobile, or Arena Breakout—but have you ever heard of a game called "OXO"?
Well, now you do.
OXO, created in 1952 by Alexander S. Douglas, was one of the earliest computer games, designed as part of his PhD thesis on human-computer interaction at the University of Cambridge. It was a simple Tik-Tac-Toe simulation, running on the EDSAC (Electronic Delay Storage Automatic Calculator), one of the first stored-program computers. Players used a rotary telephone dial to input moves, and the computer displayed the board on a CRT screen.
While OXO was one of the first recorded digital games, it wasn’t the first interactive one. That title goes to "Tennis for Two" (1958), created by William Higinbotham, which allowed two players to compete in real time.
Crazy, right? A guy created an entire game—just for his PhD research—and little did he know, his work would go down in history as one of the earliest milestones in digital gaming.
And that was just the beginning.
Comments
Post a Comment