The Birth of Something Big.

As a gamer myself, I’ve played countless games, yet there’s still no end to it. Right now, millions—maybe even billions—of games are scattered across the vast corners of the World Wide Web, waiting to be downloaded and explored. And if you think about it, many of these games exist in different versions—some nearly identical, others slightly modified.
But what about the classics? Ever wondered what the first game ever was? Not board games like chess or ancient physical games—those are still being uncovered by historians. I’m talking about video games, the kind that paved the way for everything we play today.
You might have played Clash of Clans, Free Fire, Mobile Legends, PUBG Mobile, or Arena Breakout—but have you ever heard of a game called "OXO"?
Well, now you do.
OXO, created in 1952 by Alexander S. Douglas, was one of the earliest computer games, designed as part of his PhD thesis on human-computer interaction at the University of Cambridge. It was a simple Tik-Tac-Toe simulation, running on the EDSAC (Electronic Delay Storage Automatic Calculator), one of the first stored-program computers. Players used a rotary telephone dial to input moves, and the computer displayed the board on a CRT screen.
While OXO was one of the first recorded digital games, it wasn’t the first interactive one. That title goes to "Tennis for Two" (1958), created by William Higinbotham, which allowed two players to compete in real time.
Crazy, right? A guy created an entire game—just for his PhD research—and little did he know, his work would go down in history as one of the earliest milestones in digital gaming.
And that was just the beginning.


Modern Gaming computers
equipped with latest technology



First Modern
 Compact computer (1960-2000)



The first Gen Compter (1946-1959)


Let's go a bit more into the past. Computers in the early stages didn't look like how they are today—all slim and weak. Also not like your father's office computer, which looks like a giant cage; they were bigger, bigger machines that mostly filled the entire room; they were mostly used for computing large numbers of calculations or military statistics.

Let's not go into too much detail, but the spark that Mr. Alexander S. Douglas, creator of First Digital Game (OXO), and William Higinbotham, creator of First Interactive Digital Game (Tennis for Two), brought really changed the view of people thinking that computers can be used for entertainment as well.

The rise of this opportunity attracted many developers in academic and research settings. Spacewar! (1962) was one of the earliest interactive computer games, developed at MIT, while The Brown Box (1967), created by Ralph Baer, was a prototype for the first home console. As the saying goes, "Every good thing has a better version," and this innovation paved the way for the rise of arcade gaming. Coin-operated machines were introduced in public places, allowing people to enjoy games for a small fee, leading to the arcade gaming boom of the 1970s.

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